Well, I got a bit distracted while working on my latest course about game character creation. I'm still working on that, but I started thinking about the creation of 3D objects in Blender and the various strategies that people use to make things. And I tried to kind of break down how I approach the creation of a 3D object and what strategies I use, often without even thinking about it.
So I began creating something and trying to think more about what I'm actually doing. And so I made a toaster. And I thought that this might be good for others who are just starting out to see. And yep, I started another Blender course. I think this one will be called Blender Strategies for Modeling and Texturing, and it will be a smaller course than most of my others. But I thought it might be useful for a beginning Blender artist to hear a bit of my thought process as I create a fairly complex object like this Dualit toaster.
So I hope this course might be helpful for some who are just beginning to branch out into creating more complex objects. It's been fun to go through this process and it has actually been helpful for me to examine some of these strategies and processes. Stay tuned! :)
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