Well, I probably shouldn't do this, but I'm going to put this out to the universe so maybe I can hold myself accountable to actually working on this. Several years ago I had this idea for a short animation that takes place in a convenience store late at night. The working title is "Protection."
And here are the character designs I've been working on for the past week. It's just three characters, one location, and no dialogue. And I'm thinking that it would end up to be no longer than five minutes. Now I know that five minutes of animation is a huge amount to deal with for one person. But I've got a Perception Neuron motion capture suit, so I'm thinking I could use that. It's an old one from when Perception Neuron had just done a Kickstarter campaign. And I haven't used it in a while. I'm not even sure if it still works. But... if it does, maybe I could use that to get the basic body movements. There would still be a lot of clean-up to do because it's not very smooth in its capture. I don't have a reliable facial capture system, so I would need to animate the faces.
I started working on the interior of the convenience store a long time ago. You can see some of the Youtube videos I streamed while doing that here. I'm not sure I can find those old Blender files anymore. At the time I was planning on finishing the film in Untiy with real-time rendering. But that was back before Eevee, I think, before Cycles got a speed boost, and before I got myself an RTX 3080 graphics card. So I think now I'd just do it all in Blender. I'd probably use Substance Painter for texturing, just because I really like Substance Painter. But do everything else in Blender.
What do you think? Is that crazy? Probably. But as I said, I'm posting now so that maybe this will spur me to keep working on it this time. And see where it goes. :)